September 26, 2007
houston, we have a problem
the civilization missed the flight
what do we get at lisbon's airport? a stinky table at the further corner of the bloody terminal, with a couple of ashtrays. a space with no ventilation whatsoever, which allows the smoke to roam free all around. we are always looking at what the other countries do, aren't we? then we could start improving the smoking areas as well.
September 25, 2007
September 24, 2007
hierarchy (II)
of blood and honor

there was a story within the world of warcraft game that touched more than many books i've read. in the north of the desolated plaguelands, between a river and the mountains, there is a small cottage where an old man dwells, his only company being his noble horse. the man was tirion fordring, and he had been in a time long since forgotten in those dark days, one of the first paladins of the order of the silver hand. but we don't know this from the start, for he keeps his reclusive way until we prove we're trustworth. and then, tirion asks for help in a personal quest - to retreave some mementos of his old life, which include a portrait of himself with his wife and son, taelan, a symbol of lost honor, and a warhammer toy he crafted for his son when he was a child. then, tirion asks us to meet his son - who is now the highlord of the scarlet crusade, a fanatical horder that vowed to destroy the undead presence in the lands of lordaeron and everyone that carries the slightest ressemblance of a plague. we manage to get to taelan and show him the artifacts which make him renounce his rank and sets off to meet his father. but he faces the inquisitor isilien in the way out of the city of heartglen, and is murdered, which sends tirion into a killing spree towards the inquisitor. after isilien's fall, the aged paladin weeps on his son's dead body and vows to rebuid the order of the silver hand, so his death was not in vain.
September 21, 2007
lick
storm (II)
the way we say it is what we say
a friend (I)
travel
to write about not writing
September 20, 2007
storm
anyway. lisbon is under a beautiful storm, with lightning bolts traversing the never-black city skies. it almost makes my day, really.
September 19, 2007
dial-up
director's cut
kiss (a different one)
September 18, 2007
kiss
some things belong to the past
derail
September 17, 2007
to learn
(lack of) communication
(ir)responsability
a two-day discussion in dresden, germany, about restricting and banning violent games has led to wider support for plans for a unified system across europe, reports the associated press.
european union justice and home affairs commissioner franco frattini told reporters that he, along with germany's interior minister wolfgang schaeuble and justice minister brigitte zypries, had encouraged member states "to prevent, to ban violent video games."´
frattini, who also called for a ban on the horror game rule of rose, wants a unified ratings and restrictions system across the eu's 27 countries put in place. he said, "the protection of children cannot have borders."
he added that it was important to raise awareness about the sensitivity of the issue and increase and encourage measures to be taken in a practical way by police authorities, especially on age-checking issues.
luxembourg's justice minister luc frieden joined the debate, calling for the eu to take action by saying, "access to children should be cut off. we have to ban some games."
he proposal for a unified ratings system was backed by germany, britain, greece, finland, spain, and france.
this was taken from gamespot discussion forum, and generated a massive heat among its users (and most likely among the entire european gaming comunity). i mean, this is just plain stupid. all right, there is videogame content that shouldn't be avaliable for children, but to ban those games it so take the most extreme step - by doing so, no one will have access to those games, which included the ones they were targeted to. obviously a game like resident evil is not aimed for eight year old children.
what i wonder is, where is the individual responsability in this story? if children have access to violent videogames, who is to blame? the producers? the game stores, who sell them freely to everyone? or the parents, who don't give a fuck about what they children do as long as they stay quiet? i'd go for for the last two answers.
even if a child has money of his or her own, it shouldn't be possible to buy games like that. same than what happens if a teenager goes to a drink store to buy a bottle of vodka: the shopkeeper will ask for the id, and if the teenager is under 18, there will be no vodka. if a game is meant to be for players above 18, why do a 12 year old kid gets it? game stores should be far more restrictive. i mentioned a drink store as example, but a videoclub would fit here just as well: under 18, there is no porn.
and, obviously, parents should pay more attention to their children. they should know what they do and what they see and what they play and all that. and don't come and tell me that today's parents have no time and all that crap. if they don't have time to watch over their children, they why do they have them in the first place? parents must be present. they don't need to play with their kids, but they must know what they play and control the games that they get access to. and if the parents decide that his 12 year old son can play a game rated above 18 years old, then it's their responsability, and their responsability alone.
but no, this can't be done, there is no such thing as responsability any more. it's way much better - and easier - to ban the violent content. "access to children mist be cut off", says the prime-minister of luxembourg during a fascist delirium. they start by doing this and the pandora's box gets opened. then movies can be banned, then books, then comics, and a lot more things. because it is easier to forbid that to act in a responsible way. go for it, european union. reveal your totalitarian heritage. our leaders in brussels really do one hell of a job making fools out of ourselves.
one of the gamespot forum's users, someone that answers by the alias "darthkalo", wrote something that sums this all up perfectly: there is nothing worse than someone telling you how to live your life, especially when they really don't care about you. indeed.
September 15, 2007
September 14, 2007
young talents
September 13, 2007
to improvise
post-it
mind crap
September 12, 2007
to fight
September 11, 2007
comment box (I)
communism is the closest economic system from the homo erectus and its descendants. for them, ecomony is a kind of zero-sum game: if one wins, another one loses; once the game is distributed it can's be killed again; there is no possible life outside the tribe, or the clan.
now recently came a new economic system - the capitalism - which shows that every one can win without anyone losing. such a system is, obviously, against the human nature. any primitive man would know it. communism is a system that appeals to the primitive man we all have inside of us.
this is wrong all the way. the reason why communism failed all the way was precisely the fact that it is against the human nature. human beings prize things like freedom, property, possession. we like to own things, be those things a piece of land, a house, a pencil or some hot chick (even though in this case it is not clear who possesses who). communism is the denial of all that. everything is from everyone. one decides what is best for everyone. and the proof is, all communist attempts were based on force, and kept by strenght of arms.
another pearl from the same clam:
if it is only an utopy, then why shall it be fought so fiercely and with so much hatred? about freedom, reality is quite different: there is no freedom as long as there still is exploitation.
exploitation? in capitalism? sure. there is exploitation. the difference is, there is also choice. i work in some place, and i trade my work for an ammount of money i think it is fair; if i don't find it fair, i can try and negociate. if it doesn't work, i can leave and find another job that suits me better. the problem with the industrial revolution (and nowadays with china, for example) was that there were many workers for few job assignments. so one couldn't really deny a job because one wasn't paid enough, because there would be someone who wouldn't care about that. china faces the same situation nowadays. those who work in factories are underpaid and their life conditions suck balls, all right. but it would be far worse if they were back to the rice fields. so they chose to go to the factories. we've all been there some years ago, but memory is in short supply in the twenty first century, it seems.
in a communist system, what would i do? i would work like a fucking slave for a "common good". hell with the "common good". i care about my own good. and if i do it, and if everyone does it, we'll be working towards that "common good". read this for further explanations.
it was not Nice, but it was nice as well
September 09, 2007
but before i go:
anyway.
a little research on tasmin archer in the wikipedia, and i've found the following entry:
tasmin archer is an english soul/pop/rock singer, known for her soulful voice. her first record, great expectations, spawned the smash hit, sleeping satellite, a philosophical song about the moon landings, which reached number one in the united kingdom. subsequent singles and albums were less successful.
the thing is, the song ain't nothing to do with moon landings, the apollo space program or even the outer space - my opinion, of course. it's all about a need of escape, a desire to risk everything and run away from the world we know so well in order to find something new. what we have bores the crap out of us. but we're affraid. it's in our nature to be affraid. and it takes a risk - we have to sacrifice what we have for the adventure we need. it is a choice, basically - to sacrifice or not. if we do, we might rush ourselves and fail miserably; if we don't, we will blame ourselves for never having the guts to follow our dreams.
of course, this is my interpretation.
Nice (II)
the end game
September 08, 2007
the world might well be about to end
on hope
September 07, 2007
monkey
September 06, 2007
socks and stockings
anyway, welcome to my links!
child inside
always
told me a friend once
feel in the dark
September 05, 2007
space dementia
it gives me all i need,
and helps me co-exist
with the chill...
you make me sick
because i adore you so.
i love all the dirty tricks
and twisted games you play
on me...
space dementia in your eyes
and peace will arise
and, tear us apart,
and make us mean-ing-less again...
you'll make us wanna die.
i'd cut your name in my heart.
we'll destroy this world for you,
i know you want me to
feel your pain...
space dementia in your eyes
and peace will arise
and, tear us apart,
and make us mean-ing-less again...
quoth the raven:
tide
disappointments
yada yada yada
this is my free translation from some unknown author. i ask my readers to tell me who wrote this bullcrap, and then to lend me a pump action shotgun to blast his or her head off.
six-six-six
so far, i've written 504 posts in a total of 687 days, with an average of 0,73 posts per day. not bad. to reach my goal, i'll need to write 162 posts in 43 days, which means an average of 3,8 posts per day. ok, it will be tough. see my point? mathematics always ruin it all.
September 04, 2007
a book that changed my life (I)

i read this book back when i went to high school (seven years ago), and it marked the beginning of my personal process of world creation. it brought me to the fantasy world of literature, and opened wide the doors of my imagination. now that i think of it, if it wasn't for this book my life would be so different nowadays. i wouldn't have played magic: the gathering for so long. i wouldn't have played starcraft, warcraft, world of warcraft. probably i would have never started to write science fiction and fantasy, and therefore wouldn't have read tolkien, pullman, vinge and so on. more than that (and that's what the label "magic: the gathering hides many times), it's a truly remarkable story very well written by jeff grubb.